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About Digital Art / Professional Premium Member Ken KawashimaMale/Brazil Groups :iconmusic-deviantart: Music-DeviantART
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Who's your favorite CATGIRL and WHY? =^_____^= 

56 deviants said Nyanna Mew -Nyanna Sits Pretty- by ken1171
25 deviants said Kitty Purr -Kitty Purrrr- by ken1171
19 deviants said Kaori -Kaori- by ken1171
15 deviants said Mika Nyan -Punk Mika Nyan- by ken1171
15 deviants said Yoko Hama -Yoko in Pantyhose- by ken1171
14 deviants said Indiana Kitty Indiana Kitty and da Fake Idol by ken1171
8 deviants said Mystic Mysty -Mystic Mysty- by ken1171
7 deviants said Hannah Hazard -Bad Kitty- by ken1171
3 deviants said Momo Pink -Neko Karaoke- by ken1171
2 deviants said Yuki Sensei -Yuki- by ken1171

Which one should I pick?

Journal Entry: Mon Jan 26, 2015, 5:20 PM

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** Which one should I pick? **



If you are new to 3D and want to get started with Poser/DS, this is a guide to help you pick the software and figures that will better do what you want.

Let's start with the software: Poser or DAZ Studio? For the sake of simplicity, whenever you see "DS", read "DAZ Studio 4.6" or later version. When it comes to Poser, I will refer to features available in the latest Poser Pro 2014.

Both programs have strong and weak points, so your choice will depend on which are more important to you. For example, Poser is stronger on material editing, lighting, and rendering, while DS is best for content creation. Conversely, it is now possible to render with new external renderers such as Lux and Octane, so material editing and rendering can become less important since both of these would be done entirely in the external renderer plugin. Nonetheless, I find the external renderer plugins for Poser better supported and updated than the ones for DS, so take that into consideration.

If you are into more advanced features, such as dynamic hair, dynamic cloth, and soft/hard body dynamics, Poser Pro already ships with everything included and integrated natively with the program. On the other hand, DS requires a number of third party plugins to add each functionality, and the quality results tend to vary wildly. There is also the fact that Poser uses industry standard cloth simulation, while DS uses a proprietary one that only supports itself. This means you can convert virtually anything into dynamic cloth in Poser, but in DS you can only use whatever the plugin makers offer, which is not much. In the manual, the DS cloth sim claims it should not be used with animations, while in Poser it was actually created for that purpose.

Poser has the most advanced and easy to use material editing tool: the "Material Room". It can be used in simplified or advanced mode, where I only use the latter. The advanced mode allows creating really complex shader node materials visually, by dragging and dropping boxes and setting their properties. I consider this one of Poser's strongest selling points, because the Material Room can rival even professional-grade material editors, such as the one in Autodesk 3DSMAX, which has been considered an industry standard in 3D media production for many decades. But here again, if you intent to use an external renderer such as Lux or Octane, none of this will matter since the materials will be created and edited outside Poser.

Therefore I personally believe Poser provides the best material editing, lighting and rendering of the two, while DS offers the better tools for creating new contents. If you are not a content creator, but don't care much for lighting, materials and rendering, DS may still be the better option for you because:

1. It's free, so it's entirely risk-free to try.
2. It already ships with Genesis, a modern weight-mapped figure.
3. Conforming clothing, viewport performance, and morph management are superior in DS.

On the down side, creating contents with DS can be stressful because the software is mostly undocumented, so the learning curve can be quite steep. It's not like it's difficult to use, but it can be quite difficult to figure out HOW it works before you can get anything done. On this side, Poser is quite well documented and there are countless tutorials all over the web, though the tools for content creation are not as good as the ones from DS. It is also worth noticing that Genesis only works natively in DS, and trying to use it in Poser (using DSON) can be a pain (more on this below).

As you can see, there are plenty of pros and cons for both sides, so which one you will pick will depend entirely on what is more important to you. Anybody claiming that either software is superior in every possible way is either oversimplifying the matter, or haven't really tried the other option, which is the most common case. The important thing to realize is that both programs do basically the same thing: they help simplifying the work when dealing with 3D human figures.

One major dividing factor has been the split between Poser and DS, which has created quite a stir in the market. DAZ3D decided to abandon Poser compatibility when they released DS4 and the Genesis figure. To help silencing the criticism, they released DSON, which is a way to force Genesis to partially work in Poser by means of emulation, meaning really slow feedback and not all features are supported. There is also the fact that content creators not always release DSON-enabled products, and in many cases, not all parts of the product are DSON-enabled.

I have a reasonably powerful Core-i7 PC, but DSON emulation still drags Poser performance down considerably, killing good part of the fun of working with Genesis in Poser. DSON also requires creating an additional content runtime to store its supported contents, making it even more cumbersome and confusing to work with and install new contents. From my personal experience, I consider DSON more of a marketing gimmick just to allow them to claim that Genesis is "Poser-compatible". Personally, I am not falling for that anymore.

There is also the fact that Poser users would still have to download and install DS in their computers if they want to use DSON. Genesis first needs to be exported from DS before it can be used in Poser, where only one set of UVs can be exported at a time, and Auto-Fit will stop working in the exported version. If you need two different characters that either use different UVs, or require Auto-Fit, you will have to first set these in DS, and export Genesis twice, once for each character. For those who have never used DS before, they will *first* have learn how to do all this, so for those who didn't believe when I said DSON was cumbersome, there you have it.

Now, when it comes to figures, there is no lack of options. Poser/DS have an infinity of different figures in all shapes and styles. What really matters is the style you are looking for, and how well supported the figure is. For example, if you are looking for Anime style, a realistic figure won't do the job, or only do it to some extent. But if you find a perfect figure in the style you are looking for, how much contents exist for it? In other words, it's no use to have a figure that has no morphs, clothing, hair and accessories. That's why it's best to adopt mainstream figures that have plenty of contents created for them.

And here we have a dilemma. Older figures like Vicky4 are very popular and have plenty of contents, but they use legacy rigging (no weight maps), so they pose as realistically as a plastic pipe. In some cases the poor posing is not too evident, and that will depend mostly on the pose. More extreme poses will make it quite evident. By "extreme" I mean things like sitting, kneeling, crouching, and in some cases, simply sticking both arms up can be enough to show some pretty bad deformations.

Most of that was solved with the release of weight-mapped figures such as Genesis and Dawn. Genesis has been around for years now, but was quickly replaced by gender-specific Genesis2 (male and female as separate figures), which happens to be incompatible with Genesis1 contents, and that made a lot of people mad because of the invested money. Many still do not understand why DAZ3D did this, but it's enough to say that it was because of technical issues for content creators to deal with creating clothings for a genderless figure - they didn't fit well in both genders because of gender-specific anatomical features. Imagine yourself having to create a bra that fits a woman, a man or an elephant (LOL).

The original Genesis was quite an innovation. It comes in androgynous shape that can be morphed into either genders, and also into all sorts of creatures. The idea was much appreciated by the public, since one single figure could be reshaped into a wide variety of characters of varied ages and genders. It was the kind of idea that looks great on paper, but the technical drawbacks only showed up when put into practice. Customers loved it, but it was blowing on the faces of content creators. It is hard enough to create clothing that looks good on a woman, and more impractical to make it also look good on a man, a werewolf, and a heavy muscled giant troll.


So the decision to drop Genesis for gender-specific versions was quite appreciated by content creators, but not so much by the customers, who still wanted the genderless versatility and don't care how impractical it can be for content creators to make that happen. The conflict didn't end there - DAZ3D also decided to improve the rigging in Genesis2, which made it incompatible with the genderless version. This means clothing people bought for Genesis1 will not work with Genesis2. As a result, there were some who decided to boycott Genesis2 altogether and stick to Genesis1, so they could keep using their existing contents.

There is also the fact that Genesis1/2 only work in DS 4.5 and later versions. People who didn't like DS4 (for whatever reasons) would not use Genesis in any version because it doesn't work in older DS versions, and it also doesn't work in Poser. This is important because DAZ3D has historically created all the Poser figures that became mainstream, and Genesis was the first of their figures to break that line.

DAZ3D was a company that was originally supported by Poser users who opted for DS mainly because it was a free alternative to Poser. After DS4/Genesis, all these users were alienated, and they still represent the market majority. That is, perhaps, why it was so important for DAZ3D to push the DSON gimmick out the doors, as means to claim "Poser compatibility". In a poll I ran for several months, Poser users claimed it to be unusable, which is basically the same conclusion I came to on my own experience.

Now back to the mainstream figures subject, I would consider Vicky4 as the most used figure because:

* It has been in the market for many years, way more than Genesis.
* It has become the most supported figure ever, so there is no lack of contents for her.
* It uses legacy rigging (pre-Genesis), so she works in either Poser or DS.
* It is one of the best figures ever made in terms of built quality.
* Many years have passed before Genesis came out, so people have accumulated tons of contents made especially for her. This alone makes people want to stick to the figure, even if just to protect their investment.

The main disadvantage of Vicky4 is obviously her inferior posing quality comparing to modern weight-mapped figures such as Genesis and Dawn. There was a weight-mapped Vicky4 version released at some point, but it was incompatible with all of her existing contents, which made its use less practical for the general user. There are ways to convert the clothing, but it requires more advanced tools and knowledge.

To compensate for the poor posing, many vendors have created correction morph packages that attempt to fix the bad deformations that are common in legacy figures. This again tends to elevate Vicky4 back to popularity, but it's still more of a patch than a solution. Conforming clothing and morph quality also suffer in legacy figures, and that cannot be compensated by correction morph packages.

That's why the future lays on modern weight-mapped figures. Many have been holding up to older figures like Vicky4 because there was a lot of money invested in morphs and contents, so all of their assets only work with that figure. Both Genesis and Genesis2 still can't compare with Vicky4 when it comes to the sheer amount of Vicky4 contents we find in the market. Not to mention Vicky4 is not tied up to DS only. Just to be fair, Genesis1 and Genesis2 still need third party correction morphs to pose properly, so Vicky4 is not alone on that.

This is where a new company called HiveWire3D emerged in late 2013, showcasing a brand new weight-mapped figure that exists natively in both Poser and DS. It is no longer necessary to be tied up to DS just for that. Dawn is a modern weight-mapped figure that ships (for the first time) in native Poser CR2 and also in native DS DUF formats, and can be downloaded for free in the base version. Today HW also offers a male figure (Dusk), and a very realistic horse (I love the toon version, too). Those are all figures built over the same base mesh, similar to the approach used in DAZ3D "Unimesh" figures (Genesis, Vicky4, etc). This allows reusing texture maps and other resources between figures.

HW was founded by ex-DAZ3D employees, to include its co-founder (Christopher Creek) and marketing director (Steve Kondris). The new HW figures were modeled by Chris Creek, who has also created the original Vicky and Michael figures for DAZ3D. The built quality is such that they don't need third party correction morphs to pose properly for most cases, and a major feature is certainly the fact that all HW figures exist natively in both platforms, which is a more democratic approach.

In addition, HW was the first company to open development doors to the general public. I was able to submit feature suggestions when the figure was being upgraded to SR-2 version, and all of them got incorporated into the final version. Chris Creek was even kind enough to send me temporary morph targets so I could use them a month before the official release. Since 2004, I have worked with several other companies, but I was never allowed to actively participate like this. Not only me, but anybody in the HW forums was invited to participate, which was again, a quite democratic approach - if not unprecedented.

So when it comes to figures, on one hand we have DAZ3D trying to split the market, and on the other we have HiveWire3D trying to bring it back together to democracy. By that I mean, let the user decide which software they want to work with, instead of that being dictated by figures that only work in one software. That's why all contents I have created since 2013 were for HiveWire3D figures - I am a big fan of democracy! All products I have created since then were released natively for both Poser and DS, allowing the user to decide which they prefer to use. In practical terms, that makes me work in double, but sales also happen in double since I am not alienating either sides. I believe that's the "correct" way to do business.

That is not to say that I have never used Genesis or Genesis2. I keep doing paid commissions for these figures, though in my gallery I have almost dropped Genesis1 altogether since DAZ3D has "retired" it so early. The original Genesis went from mainstream to legacy in less than a year, and that made me rather skeptical about adopting DAZ3D figures. Not only they are tied to DS only, but they keep making the next figure incompatible with the prior, which is bad for the pocket. There are third party technical hacks to allow converting Genesis1 contents for Genesis2, which again, demonstrates that DAZ3D could had made these figures compatible if they really wanted to. Meh. :/

Genesis2 Female looks great, and has been in the market for long enough to have a number of expansion morph packages, to include toon and Anime styles. Unfortunately, she doesn't pose as well as one would expect for a weight-mapped figure, so here again, third party correction morph packages are necessary in more extreme poses. I am saying this after having played with HW3D figures, like Dawn, where the posing quality is superior, and has become even better after SR-2 was released.

So for mainstream figures we have:
* Legacy, but extremely well supported Vicky4.
* New versatile but already retired Genesis1, which was tied to DS only.
* Newer Genesis2 that looks great, but has some posing issues, and is tied to DS only.
* New Dawn and Dusk from HiveWire3D, with better posing and work in both platforms.

There are also the default Poser figures that ship with the software, but historically they never became mainstream, so take that into consideration because you won't find much contents created specifically for them. There are also those who only want Poser/DS to create references for 2D drawing, so maybe they won't mind the lack of clothing after all. If you only want to create references for human anatomy, perspective, shading and proportions, even the default Poser figures might do the job for you. Each Poser release bundles its own figures, plus all the ones from previous versions, so there is a wide variety to choose from. The last couple of versions have also included weight-mapped default figures, too, both male and female.


As you can see, both programs and figures have gone through some rocky ways, and there are many pros and cons to consider. Here again, it all depends on what you want to do with them. Legacy figures like Vicky4 might need some postwork or correction morphs to make up for the poor posing. Newer figures pose better but don't have as much supporting contents from the vendors. If you want the ultimate level of realism, consider investing on either Lux or Octane as external renderers. Both Poser and DS support them through third party plugins, where [I think] Poser still has the better ones.


Clubs I joined:
:iconposeraddicts: :iconcatgirl-zone: :iconkawaii-neko-club: :iconglossy-legs-club: :iconpantyhoselovers: :icon3danimationgroup: :icontradewinds3d: :iconpanoramaclub: :iconworld-of-catgirls: :iconanime-manga-artists: :iconflanimate: :icondemons-n-angels: :iconanime-catgirls: :iconfemale-incorporated: :iconbrazilians: :icondarkskin-love: :iconsexyvoluptuousvixens: :iconhouse-of-fetishes: :icondawn-of-a-new-era: :iconpwfa: :iconpinup-club: :iconartfactory4u:

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-Metal Seduction- by ken1171 CollectionsCollections
Chances are that nearly everybody likes collecting things during their life. My mom collects dolls from different countries, my friend collects stamps, another one collects buttons and so on. I collect Anime videos and have been doing so for over a decade now.
But the funny thing is that those collections only have a meaning to us. You might have a grandparent who passed away and left their own collections of something behind, and your family doesn't have a clue on what to do with it. If it's valuable maybe it can be sold. If not, it will either be dumped somewhere or donated to whoever might want it.
My wife and I went to some antique shops the past weekend and I couldn't help noticing how many meticulously preserved collections we found there. We found things of all sorts, like Coca Cola collectables from the 1950's and classic car miniatures from the 1960's. I remembered some of those things from my childhood (I was born in the late 60's) but never imagined someon
-Inaho's Homework- by ken1171
ShadoGal Mai Chronicles IShadoGal Mai Chronicles I: Living Forever
There are many vampire stories based on the fact that life loses its meaning if you cannot die. Those stories tend to emphasize that life itself can become a burden in such cases, because after a few centuries there is nothing much of new to be seen or learned, especially because history tends to repeat itself over and over.
That's how I defined the personality of ShadoGal Mai, my wacky half-vampire (damphyr) character. One can become quite bored after living for 500 years, and many books and movies have covered aspects of it, such as "Interview with a Vampire" and "Highlander". But in those stories the characters were nearly all male, and I here I wanted to show a female side of the story.
Human nature dictates that we will value the most what we don't have, or things that are rare and thus, precious. But immortality makes life itself worthless. In a vampire perspective life has advantages, although they have to live without a good deal of the
ShadoGal Mai Chronicles II====================================
ShadoGal Mai Chronicles II: Fay and the Scroll of Dhakr

One thing to keep in mind is that Mai us a supernatural being. She inherited a vampire hypnotic gaze that can paralyze humans with ease. After a "love bite", they become addicted to her highly arousing ways and will tend to come back for more at regular periods, which is very convenient for both sides. It's like the next step in the vampire symbiotic evolution, which is described in the "Unification Prophecy".
Mai doesn't like fighting and in most cases she never has to. That's the nature of vampires. She can paralyze any human just by looking at them in the eyes, no matter their physical strength - the gaze paralyzes a human (or even animals) by freezing their souls right at the core. Besides that, Mai has the strength of 10 men, which means trying to defeat her by brute force is unlikely to work by all means. It's not physical strength, but rather a
ShadoGal Mai Chronicles IIIEpisode III: Dawn of the Ancients
Fay was sitting comfortably on a sofa in this magnificent mansion. She was used to be at different places every once in a while, because her job forces her to move from place to place every few decades. There were five men around her, looking very suspicious of the new location. The older one, Vance, was particularly uncomfortable with the place because it has too many windows. He was not concerned about his privacy or anything, but instead about his own safety, since sunlight can be quite inconvenient to most vampires – especially the older ones.
They spent the following hours painting all of the windows black, and only then Vance could finally sit and rest on the large and decorated sofa where Fay had already fell asleep. How long has it been since the five of them have been faithfully following this woman? It becomes hard to keep track of time in terms of human years, since numbers in that system can quickly grow large. Vance thinks to himsel

-ShadoGal Chronicles IV-~ShadoGal Chronicles~
Episode IV: Legend of the Primal Princess

Legend claims the queen of the extinct race of the "Ancients" had four beautiful daughters, where the youngest was Mai (500 years old) and the oldest was Sethalus (8,000 years old). None of the girls knew of each others existence or of their significance on the events to come. As far as they know, they are the only ones of their kind although deep inside they want to believe there are others. Vampires have mixed feelings about them because they are not harmed by most of the common things they fear, such as direct sunlight and holy objects. The girls have become outcasts of both human and vampire societies, often seen as abominations. To some others, they are perhaps the answer to a long forgotten vampire prophecy that foresees the return of the "Ancients", from whom legend says the first vampires descended from.
With her fixed bat wings and pointy ears, Sethalus can walk in broad daylight and even eat human food. Ev
-Fatal Delivery- by ken1171 -A bird? A plane? No, it's...-
~A bird? A plane? No, it's...~
One of the advantages of being 500 years old is that you have probably already seen it all. ShadoGal Mai was in a trip to the Big Apple when she spotted an interesting male figure flying in cape & tights over the city - but without any wings. Well, Mai has many superhuman powers, but flying without wings is certainly not one of them. Even less at speed! Very curious, She followed the man in tights until he landed somewhere in the streets. He apparently found somebody in distress and went down to help. Mai was very impressed by him: how can he have so much strength? Dad said I can't go out with human pets, but what about him? He can't be human!
Mai followed the guy in tights until he went back home. As she hid inside his house, she sneaked around until she found the perfect opportunity to give him a little surprise 'love' bite from behind. Mai used her inherited vampire powers to keep the guy still while taking a sip. She immediately notic

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Ken Kawashima
Artist | Professional | Digital Art
Current Residence: Brazil
Print preference: Biiiig, laaaaaarge, gigaaaaantic
Favorite genre of music: Female
Favorite photographer: Ken1171
Favorite style of art: Anime, Manga, semi-realistic
Operating System: Windows 7 Home Edition
MP3 player of choice: Apple iTouch 4
Shell of choice: Lobster :D
Skin of choice: Women's
Favorite cartoon character: Yoru & Eru (Shugo Chara!)
Personal Quote: Creation is just the beginning


Nya, i don't lipstik but i kiss you too NYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA (yes she make me mad MDRRRR)
Wed Feb 25, 2015, 8:44 PM
Shout out to Ken1171 -->…
Sun Jun 15, 2014, 12:04 PM
Fri Nov 8, 2013, 10:15 AM
happy boythday
Sun Oct 13, 2013, 2:18 PM
happy new year!
Sat Jan 5, 2013, 3:37 PM
You do beautiful work =D
Thu Jan 3, 2013, 1:57 AM
Hey! Happy Birthday! I hope you have fun and a nice day! :airborne:
Sat Oct 13, 2012, 3:18 PM
Feliz Aniversário!!!!!!
Sat Oct 13, 2012, 2:47 PM
Happy Birthday - Deviant Art says it is....
Sat Oct 13, 2012, 7:57 AM
Thank you for the PP2012 review; I'll be picking it up this week after waiting so long!
Wed Sep 26, 2012, 11:00 AM



Add a Comment:
Nebri18 Featured By Owner Apr 3, 2015
Most welcome! Really love all the work that I have seen that youve done ^.^
ken1171 Featured By Owner Apr 4, 2015  Professional Digital Artist
KidoKoala Featured By Owner Mar 17, 2015  Student Traditional Artist
Thanks for the llama!
SherbertTCat Featured By Owner Edited Mar 8, 2015  Hobbyist Digital Artist
So, SMS has a niece piece of kit called Motionartist, with comic artists like myself in mind. Reasonably priced, easy to use, and brimming with functionality. Here's the interesting thing; Flash is not a supported export format, HTML5 however is. Seems like Flash is quickly becoming the internet software version of personal checks. Still available but no one wants to use it.
ken1171 Featured By Owner Mar 9, 2015  Professional Digital Artist
That is not true, but it's what Apple and Google have been working hard to make you believe for the past few years. Neither Apple nor Google have presented anything that can compete with Flash, so it still co-exists with HTML5, and there is no plan for one to replace the other anytime soon. As a matter of fact, so far NOBODY has claimed HTML5 is capable or supposed to replace Flash. There are many things that one can do better than the other, so they don't even compete in the same grounds. Even Microsoft has tried to replace Flash with their own version, called Silverlight, which never seems to take off, and most people probably never heard of it.

The major reason why Apple, Google, and more recently, Microsoft want to take Flash down is because it still dominates over 85% of the web, and it doesn't belong to them, so they cannot control it. As we all know, large corporations don't like what they cannot own and control, so they try to take it down. It is no coincidence that Apple started their Flash-flaming campaign exactly when they were releasing their first iPhones and iPads, because they intended to dominate the web content market with the Apple Store. Flash not only dominates this market, but most contents, including millions of games, are mostly distributed for free, and that's bad for their business.

It comes to no surprise that Google joined Apple in Flash-bashing right after they started selling Android tablets and smart phones. Microsoft was the last one to enter the mobile sector, and to no surprise, they only now decided to flame Flash. After Microsoft has "bought" DeviantArt, this site has also refused to accept real-time 3D Flash contents, preferring to use 3rd party plugins that do the same, while making sure OUR own 3D-accelerated Flash contents will not run here. When I asked why 3D-accelerated Flash is being blocked, they told me it is a "security risk", while they host the Motion Book plugin that gives the SAME privileges to a 3rd party company. They also claim they wanted to "reduce" the number of plugins, when 3D-accelerated Flash requires no extra plugins, but soon after they added 2 new 3rd party plugins to support Motion Books and a rudimentary 3D model visualization. A bunch of hypocrites, if you ask me.

The reality is none of these companies are offering anything to replace Flash. They just want to convince people that Flash is "evil" because it is "old and obsolete", which is ridiculous when Flash can do so much more than HTML5 can possibly do with JavaScript. As a matter of fact, Adobe Flash can do all that MotionArtist does and MUCH more. To claim that Flash is obsolete is the same as claiming that Photoshop is obsolete, since it is as old as Flash. This is just the usual mega-corporations biting each others tails, trying to dominate the market. Nothing really new here.
mudjai Featured By Owner Feb 25, 2015
Hellow Ken, what can i say???? thank you for the dream!!! 

your games was awesome (and i dn't try ALL games, so you'll see me in your DA again ^^, and i love to come in the past DA..... so if i stop to come, one day i'll back !!!

and thank you to make me love about Nya !…

she is my sweetheart in you gallery....

hot, fun, beautyfull, don't bitch (but i don't say no to see her... hummmm..... i think you understand MOUHAHAHAHAHA).
ken1171 Featured By Owner Feb 25, 2015  Professional Digital Artist
Most people tend to like Nyanna Mew as their favorite catgirl ==> -Nyanna Sits Pretty- by ken1171
mudjai Featured By Owner Feb 26, 2015
yes but because nya first version don't be here ^^ I ADD HER PIT in my favs ^^ she look like so hot in that posture ! not like Nya older BUUUUUT she is hot too ^^
ken1171 Featured By Owner Feb 26, 2015  Professional Digital Artist
More Nyanna Mew for you: ^____^

-Nyanna Mew- by ken1171   -From Nyanna with Love- by ken1171   -Nyanna Mew IV- by ken1171   -Nyanna Rides Anubis- by ken1171   -Evil Nyanna- by ken1171
(1 Reply)
CatkinSvedka Featured By Owner Feb 24, 2015  Hobbyist General Artist
Thanks for the llama! :heart:
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