Aaaargh, the challenge - this animation was complicated. First it would spike when looped, and then the speed was too fast and Poser doesn't support scaling animation curves. I had to shift keyframe interpolation to slow the animation down, at the cost of motion smoothness.
Since the walking motion and the boob bounce were separated into different animation layers, interpolation introduced a lot of motion noise that later required more manual keyframe cleaning.
And then cloth simulation doesn't produce a loopable animation, but that's the way it is - simulations are unpredictable. The body motion loops fine, but the cloth simulation does not.
In the end, because of the time it would take to render, I disabled shadows and instead used per-material raytraced ambient occlusion nodes. It was still rendering too slow (in a 4GHz quad-core machine), so I pumped the pixel sampling rate and irradiance caching way down to speed it up. I think it still looks acceptable, all things considered. So much for just 60 animation frames! LOL
Figure is V4. Animation, cloth simulation and editing done in Poser. Hope you like it and thanks for coming by!
You can still see parts where it's jerky, like her (viewer's) left foot, the skirt ... I really have no advice because I tend to cringe away from cloth simulations (they take a really long time on my computer).
Her face terrifies me ... if that toga was red, she'd be the devil with those glittering ominous eyes and parted lips. I can almost see a snake tongue creeping out ...
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"What? Say something! Am I so beautiful that you've no words left?"
In addendum, it's times like this that having a deft hand with Photoshop or Flash as a CG artist can fix that. Simply break apart bitmap in Flash, use lasso tool to grab the offending skirt sections, save them as graphic symbols and then dial them to 50% transparency and place them over the first and last frame, respectively. It will smooth the transition...
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"What? Say something! Am I so beautiful that you've no words left?"
And we see the first issue when simulating cloths. The lack of polygons. For "home" computers, it just takes too much resources to have the appropriate amount of polygons in a scene so it can be detailed, and also, has a fair amount of detail. Not obstant, it looks awesome! A small trick that can be used in these situations is to use the cloth as a "guide" (i.e. a proxy) for the actual mesh that makes the cloth. That allows the cloth to have all the detail you want, and that the simulation is done with simpler meshes. Then, you have all the good look of a detailed cloth, and the dynamics of a simulated system.
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I am Alpha and Omega The begining and the end, The first and the last.
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St. Francis said,
“A man who uses his hands is a laborer. One who uses his hands and mind is a craftsman. He who uses his hands, and his mind, and his heart is an artist.”
You are emphasizing the negative issues I already mentioned about the animation, plus added your own negative impressions. It has been a *long* time you haven't said something positive about my gallery (here and at RO as well) and that kind of worries me. It worries me when people can't see anything positive about what I do for this long...
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Website: [link] "Whoever thinks that I am not smart enough to do the job is not underestimating well." (George W. Bush)
Daily Literature Deviations is a group that is dedicated to bringing literature to the forefront of the deviantArt community. We attempt to accomplish this by daily featuring Literature artists from around the community that deserve the recognition, but are not getting it.
Each day we will feature 5 deviations from the Literature categories in a News Article. In order to support the artists that we feature, we ask that you the news article as well as check out the individual pieces. We understand that each day you may not be able to check out each and every one of the pieces, everyone has their own things going on. We just ask that you make an attempt to help support the growing Literature community.
^Ikue has been a devious member of our community for almost 7 years and in this time he has proven to be nothing short of dedicated and devoted. Whilst volunteering his time over the last 22 months as a Gallery Moderator within the Community Relations Team, Chris has brought the Vector gallery and many vector artists directly into the spotlight. ^Ikue's commitment to the community is evident in everything he touches and you can always find him reaching out to others with an encouraging word. Chris is a natural leader with a vibrant and empathic personality, and is a role model for deviants everywhere. It's ev... Read More
Comments
Her face terrifies me ... if that toga was red, she'd be the devil with those glittering ominous eyes and parted lips. I can almost see a snake tongue creeping out ...
--
"What? Say something! Am I so beautiful that you've no words left?"
--
"What? Say something! Am I so beautiful that you've no words left?"
--
Commissions Sketch Blog Tutorials
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I am Alpha and Omega
The begining and the end,
The first and the last.
Rob
--
Everytime I look, I try to find myself, I can't!
And I'm taking a bullet,
By myself! By myself!
--
All those moments will be lost in time. Like tears in rain...
Roy: Blade Runner
Clubs: ~AikoAndHiroAddicts
D.A.G.
--
St. Francis said,
“A man who uses his hands is a laborer. One who uses his hands and mind is a craftsman. He who uses his hands, and his mind, and his heart is an artist.”
--
Website: [link]
"Whoever thinks that I am not smart enough to do the job is not underestimating well." (George W. Bush)
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